Perlin Noise Flow

About this project

While browsing the internet I was intrigued by a concept. That of starting from a perlin noise and transforming each value into an angle to be able to use them as flows.

So I tried to tweak some noises to see where it was going to take me. I had a lot of different result and then tried to implement particles.

I applied the force of the current to hundreds of particles moving along the perlin sound. By reducing the alpha of the particles and without cleaning the window I had this good final result.

Demo





Features

  • Small system of particles with forces applied to them.
  • Using perlin noise to turn it into a stream.
  • Satisfactory final rendering.

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