About this project
It's a small project that I wanted to do. I was familiar with perlin noises but had never worked with them.
The goal of the basic project was to tackle perlin noise in a 2D shader, to play with them until you found something interesting.
By playing with colors and time, I managed to have something quite nice.
Following that I reused perlin noises in a lot of my projects. To generate terrains, modify colors in shaders etc.
Demo
Features
- Usage of shader in 2D.
- First time I played with perlin noise. Perlin noise are so important for so much things. I'm happy to master them now.