Indie Studio

About this project

This project is my first game in 3D, using raylib. I already knew very well in 3D having made my own engine in OpenGl.

The goal of the project was to reproduce a multiplayer Bomberman locally or against AI in 3D. For that we had to use Raylib, a 3D library in C in full expansion. It is a recent 3D library.

This project probably my favorite project i did, because I love 3D and all that is graphics engine.

I am really proud of the final result and the skills I was able to acquire. Being able to play a game with my friends that I finished by myself was fun.

Trailer

Demo







Features

  • My First big game in 3D.
  • The game is playable up to 4 whether humans or AI. The game is playable with the keyboard or with the joystick (ps3 / ps4 / ps5 / xbox).
  • This is the first time that I have made a fairly good AI capable of playing against a human. The AI works well enough that the game is not easy although it could be more aggressive.
  • I made a big particle system that I'm quite proud of, taking inspiration from systems like those of Unity. The systems have a lot of different parameters, and mostly it only depends on opengl and shader, so I plan to reuse it in my graphics engine.

  • There is a skybox in the game. This is the first time I've tried to implement one, via shaders.

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